This is the Crisp Game Library Portable made by abagames, ported to 32blit SDK so it can run on 32blit, picosystem, picovision, … It is based on my SDL Port containing the extra games.
You can Select a game from the game list and launch it with the A Button. Upon start of game it will show a small textual info about how to control the game but may not be easy readable in lowres mode. When you want to play another game and return to the games list press Y When you want to switch between lowres / hires mode, for example if a game has slowdowns press X to switch the the mode and restart the current game.
Not all the games will run fullspeed, especially on the picosystem for this reason the pico system will by default run the games in low res mode but you can change this by pressing X Button once in a game so that the game will restart in the other mode. The mode is remembered when running other games from the games list but you’ll have to renable your choice after a restart. I also don’t know if the 32blit would be capable of running all the games fullspeed as i don’t own a 32blit.
Notable games that are taxing are:
There may be more so you’ll have to test and see what plays best, at any time during a game you can switch modes.
Button | Action |
---|---|
DPAD | Move up/down in games list, Move mouse purple dot mouse cursor |
A | Main Action, can be hold + release or push |
Y | Back To Games List |
B | Move One Game Down in Games List otherwise same as A |
X | Switch between hires / lores mode |
Crisp Game Library Portable is made by abagames, it contained 16 original games, i ported extra games from the original Javascript version of the library by using claude.ai and manual editing and game testing for originally the SDL Port, these are included in this port as well
The sound implementation was made by Obono from the M5Stack Basic port
The Game “Image” inside the blit file was initially by created by, Sai from funkey discord, for the funkey version of the library
ORIGINAL README
Minimal C-lang library for creating classic arcade-like mini-games running on devices and browsers. Re-implemented version of crisp-game-lib for smaller devices. You can play sample games in your browser.
Copy game_Template.c to game[your game name].c
Comment out other games in menuGameList.c and add void addGame[your game name]();
and addGame[your game name]()
...(snip)...
void addGameReflector();
void addGame[your game name]();
void addGames() {
/*addGameThunder();
...(snip)...
addGameReflector();*/
addGame[your game name]();
}
Write your own game in game[your game name].c
and rename void addGame_Template() {
to void addGame[your game name]() {
Build for browser and debug
Once the game is complete, revert other games that were commented out in menuGameList.c and build it for other devices
Install LovyanGFX library
Create cglp[target device]/
directory (e.g. cglpM5StickCPlus/
)
Copy cglp[target device].ino
, ./src/lib/* and ./src/games/* files to the directory
Verify and upload cglp[target device].ino
with Arduino IDE
Copy ./src/cglpPlaydate directory
Create cglpPlaydate/build
directory
Move to cglpPlaydate/build
directory and cmake ..
Open crisp-game-lib-portable.sln
with Visual Studio
Build the solution (see Building for the Simulator using Visual Studio)
Note: Some features are limited due to device resource limitations.
Install Emscripten
Run dev
npm script to start the dev server and watch js files
Run dev_c
npm script to watch c files and build wasm files
The source codes for library and games are written device-independent. Besides, you need to implement device-dependent code for the following functions:
Device initialization function (e.g. setup()
in Arduino) that calls initGame()
Frame update function (e.g. loop()
in Arduino) that calls setButtonState()
and updateFrame()
setButtonState()
Drawing and audio processing functions that are defined in machineDependent.h
md_getAudioTime()
function should return the audio timer value in secondsmd_playTone(float freq, float duration, float when)
function should play a tone with freq
frequency, duration
length (in seconds) and staring from when
seconds on the audio timermd_drawCharacter(unsigned char grid[CHARACTER_HEIGHT][CHARACTER_WIDTH][3], float x, float y, int hash)
function should draw the pixel art defined by grid[y][x][r, g, b]
at position (x, y). Since hash
will be the same for the same pixel art, you can cache pixel art images using hash
as an index and avoid redrawing the same imageSample device-dependent codes are cglpM5StickCPlus.ino and cglpPyBadge.ino.
You can use an AI chatbot to port game source code for crisp-game-lib to crisp-game-lib-portable. By providing the prompt and set of files to the chatbot, you can obtain the code ported to the C language. I have tried this using Claude 3 Opus, but it is expected to work to some extent with other LLMs as well. The ported code is not perfect, so it needs to be manually checked and corrected.