rubido_32blit

A little chinese checkers or solitaire game with four difficulties made using 32blit sdk, for 32blit, picosystem, ...


Project maintained by joyrider3774 Hosted on GitHub Pages — Theme by mattgraham

Rubido (32blit)

This is the 32blit version of my Rubido game which is a little chinese checkers or solitaire game with four difficulties. This version is a port of the funkey version, which was a port of the gp2x version.

Controls

Button Action
A Confirm in menus, difficulty screen, Select Peg
B Back in menu, difficulty selector and game
Y Deselect selected Peg In game

Playing the Game:

The aim of the game in chinese checkers is to select a (blue) peg on the board and jump over another (Red) peg to land on an empty (black) spot. When doing this the peg you jumped over will be removed from the board. You need to play the game in such a way that only one peg remains on the board at the end. Depending on the difficulty you had chosen this can be either (only) in the middle of the board or anywhere on the board. Also depending on the difficulty you had chosen you can either jump horizontally and veritically over pegs or diagonally as well.

Diffuclties

Very Easy

Easy

Hard

Very Hard

Tools used:


PicoSystem 32blit Boilerplate

Build

This is a basic template for starting 32blit projects for the Pimoroni PicoSystem.

It shows a minimal code layout and asset pipeline, giving you a starting point for a new project.

It’s based on the original template project from the 32blit beta, with added asset handling, and some tidying up to fit in with how I do things.

Why use 32blit SDK on PicoSystem?

The number 1 reason is portability! 32blit SDK will build for:

And is portable to any platform supporting SDL2.

This means you can ship your game to more people on more platforms, share it online to play, and reach a little further than the confines of PicoSystem!

Additionally the 32blit SDK has some conveniences:

How to use this template

Use this template to generate your own project.

  1. Edit the CMakeList.txt file to set the name of your project
  2. Edit the metadata.yml file to set the information for your project
  3. Edit the LICENSE file to set your name on the license
  4. Delete the contents of this README.md and tell us about your game!
  5. Write lots of super cool code!

Documentation

Consult the 32blit wiki for guides on various parts of the SDK:

Examples

Requirements

We recommend using Linux to work with PicoSystem/Pico SDK. It’s the path of least resistance!

This guide was tested with Ubuntu 21.04, and most of these instructions will work in its WSL (Windows Subsystem for Linux) equivalent.

Compilers & Libraries

You’ll need a compiler and a few other dependencies to get started building C++ for PicoSystem:

sudo apt install git gcc g++ gcc-arm-none-eabi cmake make \
python3 python3-pip python3-setuptools \
libsdl2-dev libsdl2-image-dev libsdl2-net-dev unzip

32blit Tools

And the 32blit tools:

pip3 install 32blit

If pip gives you warnings about 32blit being installed in a directory not on PATH, make sure you add it, eg:

export PATH=$PATH:~/.local/bin

You might also want to add this to the bottom of your ~/.bashrc.

32blit & Pico SDKs

You’ll also need the various SDKs for PicoSystem and 32blit.

It’s recommended you keep all of the SDKs in a directory alongside your project, this makes it easier for CMake to find them:

Building

If you’ve got local copies of the Pico SDK, Pico Extras and 32blit SDK alongside your project, then you can configure and build your .uf2 like so:

mkdir build.pico
cd build.pico
cmake .. -DCMAKE_TOOLCHAIN_FILE=../../32blit-sdk/pico.toolchain -DPICO_BOARD=pimoroni_picosystem

If you’d like the Pico SDK to handle grabbing Pico SDK and Pico Extras for you, you can use:

mkdir build.pico
cd build.pico
cmake .. -DCMAKE_TOOLCHAIN_FILE=../../32blit-sdk/pico.toolchain -DPICO_BOARD=pimoroni_picosystem -DPICO_SDK_FETCH_FROM_GIT=true -DPICO_EXTRAS_FETCH_FROM_GIT=true ..

:warning: Note: This approach is not recommended, since you might be reconfiguring a few times during your project and re-downloading things unecessarily!

Copying your game to your PicoSystem

Connect your PicoSystem to your computer using a USB Type-C cable.

From a power-off state, hold down X (the top face button) and press Power (the button at the top left, next to the USB Type-C port).

Your PicoSystem should mount as “RPI-RP2”. On Linux this might be /media/<username>/RPI-RP2:

cp your-project-name.uf2 /media/`whoami`/RPI-RP2

The file should copy over, and your PicoSystem should automatically reboot into your game.

Extra configuration

If you’re not using hires mode and need some more RAM, it can be disabled:

...

blit_executable(amazing-lores-game ...)

...

target_compile_definitions(amazing-lores-game PRIVATE ALLOW_HIRES=0)

API Limitations & Board Details

Unsupported Features

These features of the 32blit API are currently unsupported on any pico-based device:

Limitations

Additionally some supported features have limitations: