waternet_playdate

Waternet is a multiplatform puzzle game written for old consoles and handhelds like Game Boy (Color), Game Gear, Master System, Analogue Pocket and Mega Duck and now also Playdate !


Project maintained by joyrider3774 Hosted on GitHub Pages — Theme by mattgraham

Waternet Playdate Version

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Waternet is a multiplatform puzzle game written for old consoles and handhelds like Game Boy (Color), Game Gear, Master System, Analogue Pocket and Mega Duck and now also Playdate !

Playdate Game Features:

Playing the Game:

The aim of the game, in any game mode is always to connect all pipes so that water can flow through them from the water point source. How you can accomplish this depends on the game mode. The game has a help section in the main menu where you can always check up on the rules of each game mode. The game has 375 levels, spread over 3 game mode each with 5 difficulties, so thats 25 levels per difficulty / game mode. To top that off the game also provides a random difficulty which will generate never ending, random levels for the game mode you had chosen.

Game Modes

The Game has 3 game modes

Rotate Mode

You need to connect all the pipes so water flows through them, by pressing the A button on a pipe, to rotate the single pipe.

Slide Mode

You need to connect all the pipes so water flows through them, by pressing the A button on the arrows of a row or column. The row or column will move all pipes in the direction the arrow is pointing at.

Roslid Mode

You need to connect all the pipes so water flows through them, by pressing the A button on the arrows of a row or column. The row or column will move all pipes in the direction the arrow is pointing at. You can also press the A button on a pipe, to rotate the single pipe. This is a combination Rotate and Slide mode.

Play version with colored graphics

The windows, mac, (self build) linux and html (web assembly) versions can switch out the default playdate graphics with colored graphics if you press the F3 button on the keyboard or the X Button on your (xbox) gamepad. The game will restart with the next source folder and remember which source folder you are using the next time you start the game.

Controls

Button Action
Dpad or Crank Select menu’s, options or levels to play. During gameplay move the selector tile around. The crank in slide mode will only move around the arrow keys so you can quickly slide in the correct direction by pressing the (A)ction button, in other game modes it will loop through all possible selections.
A Confirm in menu and level selector, rotate or slide action while playing
B Back in menu, level selector and game

Controls Windows (keyboard)

Key Action
Arrow keys Select menu’s, options or levels to play. During gameplay move the selector tile around.
X Confirm in menu and level selector, rotate or slide action while playing
C Back in menu, level selector and game
F Switch between fullscreen & windowed mode
F3 Switch Source Folders (switch between playdate and colored graphics)
F4 Quit game
F5 Dock Crank
F6 Undock Crank
F7 Hold to move Crank backwards, previous piece
F8 Hold to move Crank forwards, next piece

Controls Windows (Gamepad)

Button Action
dpad & joystick Select menu’s, options or levels to play. During gameplay move the selector tile around.
A Button Confirm in menu and level selector, rotate or slide action while playing
B Button Back in menu, level selector and game
X Button Switch Source Folders (switch between playdate and colored graphics)
LT Dock Crank
RT Undock Crank
LB Hold to move Crank backwards, previous piece
RB Hold to move Crank forwards, next piece

Credits

The Game Concept is based on net and netslide games from the simon tatham’s puzzle collections Source2 folder contains a skin based on the “FP_Aquaeduct” skin from the gp2x colored version created by Fusion Power Source3 folder contains a skin based on the “FP_Brixx” skin from the gp2x colored version, which was a small tribute to Sonic 2 “Emerald Hill” Stage and also created by Fusion Power