gamebuino_classic_vircon32

Gamebuino Classic games ported to vircon32 selectable in one convient menu


Project maintained by joyrider3774 Hosted on GitHub Pages — Theme by mattgraham

Gamebuino Classic → Vircon32

Menu screenshot

A Vircon32 cartridge that ports 99 games from the Gamebuino Classic library (an Arduino-based handheld with an 84x48 Nokia 5110/PCD8544 monochrome display and 7 real digital buttons) behind one shared game-select menu - the same overall shape as the sibling tinyjoypad_vircon32 project, reusing its menu system and column-atlas rendering trick, adapted for Gamebuino Classic’s own smaller display and genuinely-classed, real-framebuffer API instead of TinyJoypad’s byte-stream one.

Vircon32’s GPU is a texture-region blitter with no CPU-writable framebuffer, so display output is routed through a 256-tile “column atlas” (one pre-baked texture tile per possible PCD8544 byte value) instead of writing pixels directly - see CLAUDE.md for the full architecture writeup.

This port was built with the help of Claude AI (Anthropic), directly reusing the methodology and much of the shared infrastructure already proven in the sibling tinyjoypad_vircon32 project.

Controls

Console input Used for
D-pad Move / navigate the menu
Button A Confirm / Gamebuino’s own Button A
Button B Gamebuino’s own Button B
Button X Gamebuino’s own Button C
Button Y Toggle sound on/off globally - works on the menu, mid-game, and during the quit-confirmation dialog
Button L Toggle a pixel-grid overlay on/off - only while a game is actually running (no effect on the menu)
Button R Toggle real solid-gray rendering on/off - GB_GRAY normally renders as real hardware’s own flickering checkerboard dither; this shows it as a real, solid, flat gray instead. Works globally (menu, mid-game, dialog) like the mute toggle above, though it’s only visible in games that actually draw GB_GRAY content
Button Start Pause mid-game and open the quit-confirmation dialog (YES/NO, defaults to NO)

Which physical keyboard key or real gamepad button maps to which of these is up to the Vircon32 emulator’s own input configuration - this cartridge doesn’t assume a specific keyboard layout.

License

This project is GPLv3 (LICENSE.txt): several of the games shipped in this cartridge (Agaruino, CrazyCar, Shufflepuck Cafe, Taquin) are themselves GPLv3, and combining GPLv3 code into one cartridge binary makes the cartridge as a whole a GPLv3 combined work. This covers this project’s own new code (the shim layer, the menu, portVircon32.c) - each individual game’s own original license/attribution is preserved unmodified in its own header comment in src/games/, and is also listed per-game in the table below.

Known concern: Firemen’s own upstream LICENSE.md says only “GPL V2”, with no “or later version” clause found - GPLv2-only code is not license-compatible with GPLv3 the way every other GPL’d game in this cartridge (all GPLv3) is, so combining it into this same GPLv3 binary as-is is a real, unresolved licensing conflict, not just a compatible-license bookkeeping detail. Flagged here rather than silently ignored; not yet resolved.

How these ports are built

Every game below is a real, faithful port of its actual upstream C/C++ source - not a rewrite. The same handful of translation patterns recur across almost all 99, since this dialect (see VIRCON32_C_DIALECT.md) diverges from standard C/C++ in a few consistent ways:

Games

Click a thumbnail for the full-size screenshot. Every game here runs on the same real Gamebuino Classic hardware (an ATmega328 driving an 84x48 PCD8544/Nokia 5110 display). In the cartridge’s own menu, a handful of titles are shown in red text instead of white - a plain visual “known unfinished” warning (e.g. missing scoring/win-lose conditions, built from a genuinely incomplete upstream source, or a known bug like a ball that can get stuck). They’re still fully selectable and playable like any other game, just flagged.

The table also includes Sound Test, which uses the same red-text flagging but for a different reason: it’s not a ported game at all, just an in-cartridge diagnostic tool for exercising the sound shim’s own primitives directly (playOK()/playCancel()/playTick(), a raw pitch sweep, and a few instrument/volume/slide extras).

Game Author License Save Source Screenshot
101 Starships Zoglu None zoglu.net (no stable link)
A to K Carlos Mari CC-BY 4.0 (+ no-selling note) carloslabs.com (no stable link)
Aerial-Assault SkylarHylar None Strike Down
Agaruino ogbaba GPLv3 Agaruino
Aimbuino Baptiste Pouget (hosted under ogbaba’s account) GPLv3 Aimbuino
Another 2048 grafMakulaDer2te None another2048
Armageddon wuuff GPLv3 armageddon
Artillery Frakasss None Artillery
Asterocks Yoda Zhang None yodasvideoarcade.com
AsteroidRipper ripper121 None Recovered via direct download (no stable link)
B-Rally scmar MIT B Rally
Bang! Bang! RackhamLeNoir GPLv3 gamebuino bangbang
BigBlackBox STUDIOCRAFTapps Custom (non-commercial, keep credit - see source) akkera102 08 gamebuino
Blob Attack LudumDareDevelopment None Blob Attack
Blockdude Sorunome None blockdude gamebuino
BlocksBuino frthery None BlocksBuino
Bomber Clement83 None Bomber
Breakout Ripper ripper121 None Recovered via direct download (no stable link)
Bub smogheap GPLv3 smogheap.github.io/bub
Castle Defence kh9282 None CastleDefence
Catcher qubist None Gamebuino Catcher
Community RPG Sorunome None gamebuino community rpg
Conduit adekto MIT conduit
Copter Clement83 None Copter
CopterStrike Frakasss None CopterStrike
Crabator Rodot None Crabator
CrazyCar Baptiste Pouget GPLv3 CRAZYCAR Gamebuino
CrazyTown Clement Quintard None CrazyTown
Cruiser Michael Specht None cruiser
Dark Tower Marcus Hutchings GPLv3 DarkTower
DarkShmup Clement83 None DarkShmup
DeathMaze msevilgenius None Recovered via direct download (no stable link)
Descent into Hell etienne72230 None DescentIntoHeel
Digger scmar None Digger
Elventure trodoss (original, TEAM a.r.g.) / wuuff (Gamebuino port) GPLv3 Elventure
Fifteen Tnxec2 None fifteen
FireBuino! LADBSoft LGPLv3 makerbuino firebuino
Firemen Vicking69 GPLv2 firemen
Flappy Birdo Forklift5 None FlappyBirdo
Footlol Baptiste Pouget (hosted under ogbaba’s account) GPLv3 FOOTLOL Gamebuino
Gamebuino2048 Josiah Winslow None Mediafire (no stable link)
Gemgem Tnxec2 None gemgem gamebuino
GlaciGlaca Clement83 None GlaciGlaca
Gruniozerca Arkadiusz Kaminski (arhneu) Unlicense gruniozerca gamebuino
Invaders Yoda Zhang None yodasvideoarcade.com
Jezzball RackhamLeNoir GPLv3 gamebuino jezzball
Kill Race Yoda Zhang None yodasvideoarcade.com
Lander Yoda Zhang None yodasvideoarcade.com
Lights Out AD 94k WTFPL Recovered via direct download (no stable link)
Maruino ajsb113 None Dropbox (no stable link)
Master Kebab ogbaba GPLv3 RMKebab
Maze Andy O’Neill MIT gamebuino maze
microHexagon valdenthoranar None microhexagon
Minesweeper dirksteindorf None Gamebuino Minesweeper
Mole Control grafMakulaDer2te None mole control
MotoCross Clement83 None MotoCross
MyRPG Frakasss None MyRPG
No Name Platform Game Frakasss None NoNamePlatformGame
Paqman Yoda Zhang None yodasvideoarcade.com
Parachute Jicehel None Parachute Gamebuino
PetitMonstre Clement83 None PetitMonstre
PinBall Clement83 None pinBall
Pong 2017 yawn-g None pong 2017
Pong Local Multiplayer qubist None Gamebuino PongLocalMultiplayer
Pong Solo Aurelien Rodot LGPLv3 Gamebuino Classic examples
Punkt Andy O’Neill MIT gamebuino punkt
Ralph Clement83 None Ralph
Robot Frakasss None Robot
Save Princesse Clement83 None SavePrincesse
Senet Maximilian Timmerkamp Apache 2.0 Recovered via direct download (originally hosted on Bitbucket, no stable link)
shipwrek yawn-g None shipwrek
ShootBuino frthery None ShootBuino
Shufflepuck Cafe AWOT83 GPLv3 Gamebuino Shufflepuck cafe
Simonbuino Jerom (Forklift5) None Simonbuino
Skibuino Mike Del Pozzo GPLv3 skibuino
Smash-and-Crash Skyrunner65 None Smash and Crash
Snake 5110 Lady Awesome & MakerSquirrel CC-BY-SA 2018 / GPLv3 (unresolved conflict, see source) Gamebuino Classic Snake 5110
Snake ABC frthery None SnakeAbcBuino
Snake Classic Ripper121 (original), Tnxec2 (fork) None snake gamebuino classic
Sokobuino martinsustek None Recovered via direct download (no stable link)
Solitaire Andy O’Neill MIT gamebuino solitaire
Sound Test willems davy GPLv3 (this project’s own code) Not a ported game - a sound-shim diagnostic tool, see above
Spin Spin Spinbuino! Charly Piva “Zoglu” / Margot Piva “Isil” None zoglu.net (no stable link)
Star Honor Wenceslao Villanueva Jr (original) / wuuff (Gamebuino port) MIT StarHonor
StickFighter Clement83 (art by Quirby64) None StickFighter
Stijn’s Pong Stijn Caerts MIT Gamebuino (StijnCaerts)
Stijn’s Snake Stijn Caerts MIT Gamebuino (StijnCaerts)
Super Crate Buino Aurelien Rodot None Super Crate Buino
Super Space Shooter msevilgenius None Gamebuino SuperSpaceShooter
T-Rex Quest Awot83 GPLv3 Gamebuino TREX QUEST
Taquin RackhamLeNoir GPLv3 gamebuino taquin
Tetrino j0ff MIT tetrino
Thunder Shoot Awot83 GPLv3 Gamebuino Thunder Shoot
Tron Clement83 None Tron
UFO Race Rodot None UFO Race
Under the Tower wuuff GPLv3 under the tower
Video Poker Mike Del Pozzo GPLv3 videopoker gamebuino
World’s Hardest Game Sorunome None Worlds Hardest Game Gamebuino
Xonix Tnxec2 None xonix gamebuino
ZombiEscape Frakasss None ZombiEscape

Credits / References